﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;

public class ReStartMenu : MonoBehaviour
{
    private GameManager gameManager;


    private void Start()
    {
        gameManager = GameObject.Find("GameController").GetComponent<GameManager>();
    }
    public void RestartButton()
    {
        MonsterBase.SetBuff();
        SceneManager.LoadSceneAsync(1);
    }
}
